// Set length of time (ms) that pairs are revealed
var delay = 500			// = 0.5 sec.

// Set this variable to 1 if you want to use the fullsize images
// as bigger tiles. If set to 0 you can delete the *_std.jpg files
// before uploading to a web space.
var use_std = 1

// Set the backside image for the tiles.
// Note that the size should match the size you defined in the
// HTML dialogue. The variable tile_back_std can be omitted if
// use_std is set to "0".
// If left empty a standard backside will be used.
tile_back     = new String("tile_back_90x67.jpg")		// thumbnail size
tile_back_std = new String("tile_back_128x96.jpg")		// fullsize  size

// Set the background images for each difficulty level
// Note that they look best if they have the same size
// as the board. See the documentation for instructions
// how to calculate the board size.
// If no images are specified the background will be transparent.
background_1     = new String("brooke-back/background_540x268.jpg")		// level 1 "easy"
background_2     = new String("brooke-back/background_540x402.jpg")		// level 2 "medium"
background_3     = new String("brooke-back/background_540x536.jpg")		// level 3 "hard"
background_4     = new String("brooke-back/background_720x536.jpg")		// level 4 "very hard"
background_1_std = new String("brooke-back/background_768x384.jpg")		// level 1 "easy"
background_2_std = new String("brooke-back/background_768x576.jpg")		// level 2 "medium"
background_3_std = new String("brooke-back/background_768x768.jpg")		// level 3 "hard"
background_4_std = new String("brooke-back/background_1024x768.jpg")	// level 4 "very hard"
